LEVEL 3 GAME DESIGN
UNIT 78 - Digital Graphics for computer games
Image Resolution/ Quantity P1 UNDERSTAND THEORY & APPLICATION OF DIGITAL GRAPHIC
Picture Resolution
Resolution
is the quality of the image. As the image becomes clearer, it becomes
sharper more defined, and more detailed. This is because there is more information
in the small space.
You can see what’s
going on here. The more we increase the resolution of the graphic, the clearer
the A becomes. Now let’s multiply the 10 by 10 resolution by 5 to get a 50 by
50 square.
It still doesn’t have that crisp quality. To get that,
we’ll need to increase the resolution even more. Let’s multiply it by 2.
You can make an image
seem smoother than it otherwise would by using a technique known as
anti-aliasing. This smooths out the jagged edges in text, or angled lines in
your image. I've turned on anti-aliasing for this last 'A' and you'll see it
appears smoother.
If
you ever need to crop an image or make it smaller, never ever resize it back up
to the original size! Doing so will kill the quality of the image, and you’ll
be left with nothing but a blurry mess. Just remember that you can always go
down in size, but once you do, it’s irreversible.
Pac-Man
which was published in 1980. The image quality is 8-bit.
Half-Life 2
was published in 2004. The image quality is 64-bit.
Image Resolution
Image resolution is
not how the image appears on the screen, image resolution is how your image
will print.
8MP camera took this
picture. This looks really good because this is small photo. Since the actual
size will make it look blurry.
Intensity (Pixel Value)
Each pixels
represents an image stored inside a computer has a pixel value which describes
how bright that pixel is, or what colour it should be. The pixel value is a
1-bit number indicating either foreground or background. For a grayscale image
the pixel value is single number that represents the brightness of the pixel.
Pixel format is where this number is stored as an 8-bit integer giving a range
of possible values form 0 to 255. Zero is black, and 255 is white. Values in
between make up different shades of grey.
No comments:
Post a Comment